It is a generative art of magical calculation.

An interesting shape with symmetrical Vector Field drawing.

Description of this generative art.

It's a generative art made with the 'Processing' on Java programming language.

It draws the Vector Fields symmetrically and makes some interesting shapes. I changed shape factor parameters a little in each symmetrical drawing.

    paramA  *= random(0.87, 1.15);

It gives some taste to the results.

 







An example code of the 'Processing'.

Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.



/**
 * Tarot Woman.
 * Symmetrical Vector Field drawing.
 * 
 * @author @deconbatch
 * @version 0.1
 * Processing 3.2.1
 * 2019.12.07
 */

void setup() {

  size(980, 980);
  colorMode(HSB, 360, 100, 100, 100);
  smooth();
  noStroke();
  noFill();

}

void draw() {

  float baseHue    = random(360.0);

  translate(width * 0.5, height * 0.5);
  background((baseHue + 90.0) % 360.0, 80.0, 20.0, 100);

  blendMode(BLEND);
  drawCanvas(baseHue + 90.0);

  pushMatrix();
  rotate(random(TWO_PI));
  blendMode(SCREEN);
  drawVectorField(baseHue);
  popMatrix();

  blendMode(BLEND);
  casing();

  saveFrame("frames/####.png");
  if (frameCount >= 3) {
    exit();
  }
}

/**
 * drawVectorField : draw Vector Field
 * @param  _baseHue : drawing color.
 */
private void drawVectorField(float _baseHue) {

    // shape factors
  float paramA  = discreteRandom(0.3, 0.6, 2.5);
  float paramB  = discreteRandom(0.3, 0.6, 2.5);
  float paramC  = discreteRandom(0.05, -0.3, 0.3);
  float paramD  = discreteRandom(0.05, -0.3, 0.3);
  float plotDiv = random(0.0004, 0.0008);
  int   drawMax = floor(random(2.0, 6.0));
  int   plotMax = floor(10000 / drawMax / drawMax);

  float initMargin = 0.2;
  float initDiv    = 0.02;
  float baseSiz    = 1.6;
  float baseBri    = 80.0;

  for (int drawCnt = 0; drawCnt < drawMax; ++drawCnt) {

    rotate(TWO_PI * 1.0 / drawMax);
    // change shape factors a little
    paramA  *= random(0.87, 1.15);
    paramB  *= random(0.87, 1.15);
    paramC  *= random(0.87, 1.15);
    paramD  *= random(0.87, 1.15);

    // draw vector field
    for (float xInit = initMargin; xInit <= 1.0 - initMargin; xInit += initDiv) {
      for (float yInit = initMargin; yInit <= 1.0 - initMargin; yInit += initDiv) {
        float xPoint = xInit;
        float yPoint = yInit;
        for (int plotCnt = 0; plotCnt < plotMax; ++plotCnt) {

          float plotRatio = map(plotCnt, 0, plotMax, 0.0, 1.0);
          float sineRatio = sin(PI * plotRatio);
          float eHue      = _baseHue + plotRatio * 30.0 + (xInit + yInit) * 30.0;
          float eSat      = map(sineRatio, 0.0, 1.0, 100.0, 30.0);
          float eBri      = baseBri * (1.0 - sineRatio * 0.8);
          float eSiz      = baseSiz * sineRatio;

          float xPrev = xPoint;
          float yPrev = yPoint;
          xPoint += plotDiv * (sin(TWO_PI * paramA * yPrev) - cos(TWO_PI * paramC * xPrev));
          yPoint += plotDiv * (sin(TWO_PI * paramB * xPrev) - cos(TWO_PI * paramD * yPrev));

          fill(eHue % 360.0, eSat, eBri, (eSat + eBri) / 2.0);
          ellipse(xPoint * width * 0.4, yPoint * height * 0.4, eSiz, eSiz);

        }
      }
    }

  }
}

/**
 * drawCanvas : draw sand wall
 * @param  _baseHue : sand color.
 */
private void drawCanvas(float _baseHue) {
  for (int x = 0; x < width * 0.5; x += 2) {
    for (int y = 0; y < height * 0.5; y += 2) {
      float pSize = random(0.5, 1.0);
      float pDiv  = random(-2.0, 2.0);
      float pSat = 0.0;
      if ((x + y) % 3 == 0) {
        pSat = 100.0;
      }
      strokeWeight(pSize);
      stroke(_baseHue % 360.0, pSat, 40.0, 50.0);
      point(x + pDiv, y + pDiv);
      point(-x + pDiv, y + pDiv);
      point(x + pDiv, -y + pDiv);
      point(-x + pDiv, -y + pDiv);
    }
 }
  noStroke();
  noFill();
}

/**
 * casing : draw fancy casing
 */
private void casing() {
  rectMode(CENTER);
  fill(0.0, 0.0, 0.0, 0.0);
  strokeWeight(54.0);
  stroke(0.0, 0.0, 0.0, 100.0);
  rect(0.0, 0.0, width, height);
  strokeWeight(50.0);
  stroke(0.0, 0.0, 100.0, 100.0);
  rect(0.0, 0.0, width, height);
  noStroke();
  noFill();
  noStroke();
}

/**
 * discreteRandom : returns min <= < max value
 * @param  _step : discrete step.
 * @param  _min  : _min <= return value.
 * @param  _max  : _max > return value.
 */
private float discreteRandom(float _step, float _min, float _max) {
  return floor(random(1.0) * ((_max - _min) / _step)) * _step + _min;
}


/*
Copyright (C) 2019- deconbatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>
*/



 

Yet another example images.


An interesting shape with symmetrical Vector Field drawing.

An interesting shape with symmetrical Vector Field drawing.

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