Weird striped pattern animation with Perlin noise.
Striped pattern animation with Perlin noise.
It's a creative coding art work made with the 'Processing' on Java programming language.
I used colormind color picker API again just like 'Big Ten Inch Record'.
Colormind is a color scheme generator that uses deep learning.
http://colormind.io/
This time I made weird striped pattern animation with Perlin noise.
This code does not display any images on the screen but generates image files in frames directory. You can make an animation with these files.
The 'Processing' code example.
Please feel free to use this 'Processing' code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
Shell script.
#!/bin/bash
# colormind API
ifsBackup=$IFS
IFS=$'\n'
prmcolor=($(curl 'http://colormind.io/api/' --data '{"model":"default"}' | awk -F ':' '{ print $2 }' | tr -d []}))
IFS=${ifsBackup}
# run processing sketch
processing-java --force --sketch=./Bad_Moon_Rising/ --run ${prmcolor}
Processing.
/**
* Bad Moon Rising.
* draws wierd moving pattern with Archimedes's spiral.
*
* @author @deconbatch
* @version 0.1
* Processing 3.2.1
* created 19.11.07
*/
void setup() {
size(720, 720);
rectMode(CENTER);
smooth();
noStroke();
noLoop();
}
void draw() {
int ptnMax = 3;
int frmMax = 24 * 6;
float spiralGap = 0.5;
float plotDivInit = random(1.0, 2.0);
// fetch color pallet
FetchColor fc = new FetchColor();
color[][] bgColor = new color[3][2];
color[][] fgColor = new color[3][3];
for (int i = 0; i < 2; i++) {
bgColor[0][i] = fc.getColor(i);
}
for (int i = 0; i < 3; i++) {
fgColor[0][i] = fc.getColor(i + 2);
}
// make 2 addtion color BGR, BRG
for (int i = 0; i < 2; i++) {
bgColor[1][i] = color(blue(bgColor[0][i]), green(bgColor[0][i]), red(bgColor[0][i]));
bgColor[2][i] = color(green(bgColor[0][i]), blue(bgColor[0][i]), red(bgColor[0][i]));
}
for (int i = 0; i < 3; i++) {
fgColor[1][i] = color(blue(fgColor[0][i]), green(fgColor[0][i]), red(fgColor[0][i]));
fgColor[2][i] = color(green(fgColor[0][i]), blue(fgColor[0][i]), red(fgColor[0][i]));
}
colorMode(RGB, 255, 255, 255, 100);
blendMode(BLEND);
translate(width / 2, height / 2);
for (int ptnCnt = 0; ptnCnt < ptnMax; ++ptnCnt) {
for (int frmCnt = 0; frmCnt < frmMax; ++frmCnt) {
// animation moving parameters
float fRatioUnit = map(frmCnt, 0, frmMax, 0.0, 1.0);
float fRatioWhole = map(frmMax * ptnCnt + frmCnt, 0, frmMax * ptnMax, 0.0, 1.0);
float ecRatioUnit = easeInOutCubic(fRatioUnit);
float ecRatioWhole = easeInOutCubic(fRatioWhole);
float emRatioUnit = easeMiddle(fRatioUnit);
float ecRatioStep = (ptnCnt + ecRatioUnit) / ptnMax;
float animate01 = noise(0.1 * (1.0 + cos(TWO_PI * ecRatioStep)), 0.1 * (1.0 + sin(TWO_PI * fRatioWhole)));
float animate02 = noise(0.1 * (5.0 + cos(TWO_PI * ecRatioStep)), 0.1 * (5.0 + sin(TWO_PI * fRatioWhole)));
float animate03 = sin(PI * ecRatioStep);
float plotDiv = plotDivInit + sin(TWO_PI * ecRatioWhole) * 0.005;
int pointMax = floor(10000 * plotDiv * plotDiv);
color bgc = lerpColor(bgColor[ptnCnt][0], bgColor[(ptnCnt+1) % 3][0], ecRatioUnit);
background(bgc, 100.0);
noStroke();
for (int pointCnt = 0; pointCnt < pointMax; ++pointCnt) {
float pointRatio = map(pointCnt, 0, pointMax, 0.0, 1.0);
float radianDiv = 1.0 + sqrt(pointCnt) * plotDiv;
float radian = TWO_PI / radianDiv * pointCnt;
float pX = spiralGap * radian * cos(radian);
float pY = spiralGap * radian * sin(radian);
float brushAlp = 100.0;
float brushSiz = constrain(map(cos(PI * spiralGap * radian / width), 1.0, 0.0, 2.3, 0.2), 0.0, 1.0) * constrain(map(sin(TWO_PI * noise(pX / width * 3.0, pY / height * 3.0) * (3.0 + 5.0 * animate01)), -1.0, 1.0, 0.0, 20.0), 0.0, 1.0) * spiralGap * 8.0 / plotDiv;
float currIndex = 6.0 * (sin(TWO_PI * noise(animate03 * 0.05, spiralGap * radian / width) * 10.0) + sin(TWO_PI * noise(pX / width, pY / height) * (5.0 + animate02 * 3.0)));
int colIndex = floor(abs(currIndex)) % 3;
color fgc = lerpColor(fgColor[ptnCnt][colIndex], fgColor[(ptnCnt+1) % 3][colIndex], ecRatioUnit);
fill(fgc, brushAlp);
ellipse(pX, pY, brushSiz, brushSiz);
}
casing();
saveFrame("frames/" + String.format("%02d", ptnCnt) + String.format("%04d", frmCnt) + ".png");
}
}
exit();
}
/**
* easeInOutCubic easing function.
* @param t 0.0 - 1.0 : linear value.
* @return float 0.0 - 1.0 : eased value.
*/
float easeInOutCubic(float t) {
t *= 2.0;
if (t < 1.0) {
return pow(t, 3) / 2.0;
}
t -= 2.0;
return (pow(t, 3) + 2.0) / 2.0;
}
/**
* easeMiddle easing function.
* @param t 0.0 - 1.0 : linear value.
* @return float 0.0 - 1.0 : eased value.
*/
float easeMiddle(float t) {
t *= 2.0;
if (t < 1.0) {
return sin(HALF_PI * t) * 0.5;
}
return 1.0 - sin(HALF_PI * t) * 0.5;
}
/**
* casing : draw fancy casing
*/
private void casing() {
fill(0.0, 0.0, 0.0, 0.0);
strokeWeight(54.0);
stroke(0.0, 0.0, 0.0, 100.0);
rect(0.0, 0.0, width, height);
strokeWeight(50.0);
stroke(255.0, 255.0, 255.0, 100.0);
rect(0.0, 0.0, width, height);
noStroke();
noFill();
}
/**
* FetchColor : get 5 RGB color infomation from args and sort descending them by brightness.
*
*/
import java.util.Arrays;
import java.util.Comparator;
class FetchColor {
int colorCnt = 5;
color[] colorAry = new color[colorCnt];
FetchColor() {
colorMode(RGB, 255);
for (int i = 0; i < colorCnt; i++) {
colorAry[i] = color(255, 255, 255);
}
// get 5 RGB color infomation from args.
// and translate RGB to HSB
color[] argColor = new color[colorCnt];
float[] baseHue = new float[colorCnt];
float[] baseSat = new float[colorCnt];
float[] baseBri = new float[colorCnt];
if (args == null) {
for (int i = 0; i < colorCnt; i++) {
colorMode(HSB, 360, 100, 100, 100);
baseHue[i] = random(360.0);
baseSat[i] = 40.0;
baseBri[i] = 10.0 + i * 10.0;
argColor[i] = color(baseHue[i], baseSat[i], baseBri[i], 100.0);
}
} else {
int cnt = 0;
int i = 0;
float r = 0.0;
float g = 0.0;
float b = 0.0;
for (String s : args[0].split(",", 0)) {
if (cnt % 3 == 0) r = float(s);
if (cnt % 3 == 1) g = float(s);
if (cnt % 3 == 2) {
b = float(s);
colorMode(RGB, 255);
argColor[i] = color(r, g, b);
colorMode(HSB, 360, 100, 100, 100);
baseHue[i] = hue(argColor[i]);
baseSat[i] = saturation(argColor[i]);
baseBri[i] = brightness(argColor[i]);
i++;
}
cnt++;
}
}
// sort descending by brightness
colorMode(RGB, 255);
float[][] sortBri = new float[colorCnt][2];
for (int i = 0; i < colorCnt; i++) {
sortBri[i][0] = baseBri[i];
sortBri[i][1] = i;
}
Arrays.sort(sortBri, new Comparator<float[]>() {
@Override
public int compare(float[] a, float[] b) {
if(a[0] > b[0]) {
return 1;
} else if(a[0] < b[0]) {
return -1;
}
return 0;
}
}
);
for (int i = 0; i < colorCnt; i++) {
colorAry[i] = argColor[int(sortBri[i][1])];
}
}
color getColor(int i) {
return colorAry[i];
}
}
/*
Copyright (C) 2019- deconbatch
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>
*/