The artwork of fruits and leaves under the pale light.
The creative coding artwork with the 'Vector Field'.
It's a creative coding artwork made with the 'Processing'.
It generates something like fruits and leaves under the pale light.
I used the 'De Jong attractor' in the 'Vector Field' calculation. This method brings me an interesting result.
It's a derivation work of 'Rose Darling'.
The 'Processing' code example.
This code does not display any images on the screen but generates image files in frames directory.
Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
/** * Valentine Moon. * * @author @deconbatch * @version 0.1 * Processing 3.2.1 * created 2019.09.20 * It generates something like fruits and leaves under the pale light. * * */ void setup() { size(980, 980); colorMode(HSB, 360, 100, 100, 100); smooth(); } void draw() { int imgMax = 3; int ptnMax = 3; int plotMax = 700; float hueInit = random(360.0); for (int imgCnt = 0; imgCnt < imgMax; ++imgCnt) { // shape parameters float paramA = random(4.0, 5.0); float paramB = random(1.0, 3.0); float paramC = random(4.0, 5.0); float paramD = random(1.0, 3.0); float plotMult = random(3.0, 4.0); float plotDiv = random(0.0001, 0.0002); hueInit += 90.0; background(hueInit, 90.0, 20.0, 100); blendMode(LIGHTEST); noStroke(); for (int ptnCnt = 0; ptnCnt < ptnMax; ++ptnCnt) { float ptnRatio = map(ptnCnt, 0, ptnMax, 0.0, 1.0); float initDiv = map(ptnRatio, 0.0, 1.0, 0.1, 0.05); float baseHue = hueInit + map(ptnRatio, 0.0, 1.0, 120.0, 0.0); float baseSiz = map(ptnRatio, 0.0, 1.0, 60.0, 30.0); // draw vector field for (float xInit = 0.0; xInit < 1.0; xInit += initDiv) { for (float yInit = 0.0; yInit < 1.0; yInit += initDiv) { float xPoint = xInit; float yPoint = yInit; for (int plotCnt = 0; plotCnt < plotMax; ++plotCnt) { float plotRatio = map(plotCnt, 0, plotMax, 0.0, 1.0); float sineRatio = sin(PI * plotRatio); float eHue = baseHue + plotRatio * 30.0 + noise(xInit, yInit) * 60.0; float eSat = map(sineRatio, 0.0, 1.0, 100.0, 10.0); float eBri = map(sineRatio, 0.0, 1.0, 100.0, 0.0); float eSiz = baseSiz * sineRatio; float xPrev = xPoint; float yPrev = yPoint; xPoint += plotDiv * (sin(TWO_PI * paramA * yPrev * plotMult) - cos(TWO_PI * paramB * xPrev * plotMult)); yPoint += plotDiv * (sin(TWO_PI * paramC * xPrev * plotMult) - cos(TWO_PI * paramD * yPrev * plotMult)); fill(eHue % 360.0, eSat, eBri, 80.0); ellipse(xPoint * width, yPoint * height, eSiz, eSiz); } } } } casing(); saveFrame("frames/" + String.format("%04d", imgCnt + 1) + ".png"); } exit(); } /** * casing : draw fancy casing */ private void casing() { blendMode(BLEND); fill(0.0, 0.0, 0.0, 0.0); strokeWeight(60.0); stroke(0.0, 0.0, 0.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(50.0); stroke(0.0, 0.0, 100.0, 100.0); rect(0.0, 0.0, width, height); } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */