Poisoning by the generative art.

An image seems like spines of microbe.

Generative art of aesthetic poison.

This generative art code generates aesthetic poison images with the Vector Field with the Perlin noise. The code is written in the 'Processing' programming language.

It draws lines with multiple 'strokeWeight()' from the same start point of the drawing. And the result seems like spines of microbe.

Calculation of the start point.

    float xPoint = plotRadius * cos(TWO_PI * (xPhase + ptnRatio) * rippleCnt);
    float yPoint = plotRadius * sin(TWO_PI * (yPhase + ptnRatio) * rippleCnt);






 

Example code of the 'Processing'.

This code does not display any images on the screen but generates image files in frames directory.

Please feel free to use this Processing example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.



/**
 * Poison in Your Veins.
 * 
 * @author @deconbatch
 * @version 0.1
 * Processing 3.2.1
 * created 2019.08.25
 * still images of Vector Field with parlin noise in angle.
 */

void setup() {

  size(1080, 1080);
  colorMode(HSB, 360, 100, 100, 100);
  rectMode(CENTER);
  smooth();

}

void draw() {

  int   frmMax  = 3;
  float hueInit = random(360.0);

  translate(width * 0.5, height * 0.5);

  for (int frmCnt = 1; frmCnt <= frmMax; frmCnt++) {

    hueInit += 120.0;
    noiseSeed(floor(hueInit));
  
    drawBackground(hueInit);
    drawCells(hueInit);
    casing();

    saveFrame("frames/" + String.format("%04d", frmCnt) + ".png");
  }
  
  exit();

}

/**
 * drawBackground : draw background
 */
private void drawBackground(float _hueInit) {

  background(_hueInit % 360.0, 15.0, 80.0, 100);
  noFill();
  for (int i = 0; i < width; i++) {
    float side = map(noise(i*0.001), 0.0, 1.0, -height, height);
    strokeWeight(1.0);
    stroke(0.0, 0.0, 80.0, 100.0);
    line(i - width * 0.5, side, i - width * 0.5, height * 0.5);
  }
  
}

/**
 * drawCells : draw cells
 */
private void drawCells(float _hueInit) {

  int cellCnt   = 5;
  int rippleCnt = floor(random(8.0, 18.0));
  
  int   ptnMax     = cellCnt * rippleCnt;
  int   plotMax    = floor(random(50.0, 150.0));
  float plotDiv    = 0.075;
  float noiseMult  = 0.4;
  float plotRadius = 0.25;
  float xPhase     = random(0.5);
  float yPhase     = random(0.5);

  noFill();
  for (int ptnCnt = 0; ptnCnt < ptnMax; ++ptnCnt) {
      
    float ptnRatio = map(ptnCnt, 0, ptnMax, 0.0, 1.0);

    float rPoint = 0.0;
    float xPoint = plotRadius * cos(TWO_PI * (xPhase + ptnRatio) * rippleCnt);
    float yPoint = plotRadius * sin(TWO_PI * (yPhase + ptnRatio) * rippleCnt);

    float baseHue = _hueInit + map(ptnRatio * ptnRatio, 0.0, 1.0, 0.0, 120.0);
    float baseSat = map(ptnRatio, 0.0, 1.0, 20.0, 80.0);
    float baseBri = map(ptnRatio * ptnRatio, 0.0, 1.0, 80.0, 30.0);
    float baseAlp = map(ptnRatio, 0.0, 1.0, 10.0, 50.0);
    float baseWgt = (1.0 - sin(HALF_PI * ptnRatio)) * 120.0;

    strokeWeight(baseWgt);
    stroke(baseHue % 360.0, baseSat, baseBri, baseAlp);

    beginShape();
    for (int plotCnt = 0; plotCnt < plotMax; ++plotCnt) {

      float plotRatio = map(plotCnt, 0, plotMax, 0.0, 1.0);

      float rPrev = rPoint;
      float xPrev = xPoint;
      float yPrev = yPoint;

      rPoint += noise(xPrev * noiseMult, yPrev * noiseMult);
      xPoint += plotDiv * cos(TWO_PI * rPoint);
      yPoint += plotDiv * sin(TWO_PI * rPoint);

      vertex(xPoint * width, yPoint * height);

    }
    endShape();
      
  }
}

/**
 * casing : draw fancy casing
 */
private void casing() {
  fill(0.0, 0.0, 0.0, 0.0);
  strokeWeight(54.0);
  stroke(0.0, 0.0, 60.0, 100.0);
  rect(0.0, 0.0, width, height);
  strokeWeight(50.0);
  stroke(0.0, 0.0, 100.0, 100.0);
  rect(0.0, 0.0, width, height);
  noStroke();
  noFill();
}

/*
Copyright (C) 2019- deconbatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>
*/


 

Yet another example images.

An image seems like spines of microbe.

An image seems like spines of microbe.

 

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