Play with the strange roulette.

Generative art made with Processing.


A convenient way to draw a checker pattern.

An animation of roulette you've never seen! :)

I used 'blendMode(DIFFERENCE)' to make the checker pattern.
You can set 'fill()' and draw rectangle or ellipse, etc. with 'blendMode(BLEND)' and then with 'blendMode(DIFFERENCE)'. It's a convenient way to paint the area the checker pattern.

fill();
blendMode(BLEND);
rect();
blendMode(DIFFERENCE);
ellipse();

 

I get lost in OOP always.

I wanted to use the OOP State pattern in this. I've done well? I wonder is this Strategy pattern...?







 

Processing example code.

Please feel free to use this example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.

This code does not display any images on screen but generates image files in frames directory.
You can make an animation with these files.

/**
 * Play the Game.
 * 
 * @author @deconbatch
 * @version 0.1
 * Processing 3.2.1
 * an animation of roulette you've never seen.
 * created 2019.08.31
 */

/**
 * DrawState : drawing state.
 */
interface DrawState {
  void draw();
};

/**
 * Track : manage track drawing.
 */
private class Track {
  
  float tHue;       // track hue
  float tRadius;    // track radius
  float sRadian;    // drawing start angle
  float pSize;      // drawing size
  float pDiv;       // gap of each drawing point
  int   tick;       // time tick
  int   sweepStart; // sweep start time
  int   sweepCnt;   // how long to sweep

  DrawState drawState, pattern, filler;
  
  Track(float _tHue, float _tRadius, float _sRadian, float _pSize, float _pDiv) {
    tHue    = _tHue;
    tRadius = _tRadius;
    sRadian = _sRadian;
    pSize   = _pSize;
    pDiv    = _pDiv;

    tick       = 0;
    sweepStart = 0;
    sweepCnt   = 30;

    pattern   = new Pattern();
    filler    = new Filler();
    drawState = filler;
  }


  public void circulate() {
    tick++;
    fill(tHue % 360.0, 30.0, 90.0, 100.0);
    drawState.draw();
    if (tick > sweepStart + sweepCnt) {
      drawState = pattern;
    }
  }
  
  public void sweep() {
    drawState  = filler;
    sweepStart = tick;
    tHue += 120.0;
    pDiv += 0.5; // it makes different drawing pattern.
  }

/**
 * Pattern : draw checker pattern.
 */
  private class Pattern implements DrawState {
    public void draw() {
      blendMode(DIFFERENCE);
      pushMatrix();
      // 0.0055 makes nice pattern. :)
      rotate(sRadian + tick * PI * (pDiv + 0.0055));
      ellipse(tRadius , 0.0, pSize * 0.5, pSize);
      popMatrix();
    }
  }
  
  /**
 * Filler : fill with plain color.
 */
  private class Filler implements DrawState {
    public void draw() {
      blendMode(BLEND);
      pushMatrix();
      rotate(sRadian + tick * pSize / tRadius);
      rect(tRadius , 0.0, pSize, pSize);
      for (int i = 0; i < 2; i++) {
        rotate(PI * 2.0 / 3.0);
        rect(tRadius , 0.0, pSize, pSize);
      }
      popMatrix();
    }
  }
  
}

/**
 * main
 */
float baseHue = random(360.0);
ArrayList<Track> tracks = new ArrayList<Track>();

void setup() {
  size(720, 720);
  colorMode(HSB, 360.0, 100.0, 100.0, 100.0);
  rectMode(CENTER);
  background(0.0, 0.0, 100.0, 100.0);
  smooth();
  noStroke();

  int   trackCnt = 6;
  float radius   = 80.0;
  float radian   = random(TWO_PI);
  float pDiv     = floor(random(1.0, 5.0)) * 0.1;
  
  for (int i = 0; i < trackCnt; i++) {
    float pSize = map(i, 0, trackCnt, 50.0, 40.0);
    tracks.add(new Track(
                       baseHue + 30.0 * (i % 3),
                       radius,
                       radian,
                       pSize,
                       pDiv
                       ));
    radius += pSize - 1.0; // (- 1.0) makes nice sweep.
    radian += PI * 2.0 / 3.0;
  }
}

void draw() {
  translate(width * 0.5, height * 0.5);

  if (frameCount % 300 == 0) {
    for (Track t : tracks) {
      t.sweep();
    }
  }
  
  for (Track t : tracks) {
    t.circulate();
  }
}


/*
Copyright (C) 2019- deconbatch

This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 3 of the License, or
(at your option) any later version.

This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with this program.  If not, see <http://www.gnu.org/licenses/>
*/




Yet another example images.

Generative art made with Processing.

Generative art made with Processing.


 

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