Generative art made with colored blocks and lines
The Vector Field with the Perlin noise draws an interesting generative pattern.
One of the generative artworks by deconbatch.
An animation of the Vector Field with the Perlin noise with discontinuity value argument.
It draws two interesting patterns of animation files and a thumbnail image. That'll be suitable for Twitter.
This code does not display any images on screen but generates image files for animation.
You can make an animation with these files.
The 'Processing' code example.
Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
/** * Blue Days Black Nights. * * @author @deconbatch * @version 0.1 * Processing 3.2.1 * created 2019.08.22 * an animation of Vector Field with discontinuity value. */ void setup() { size(720, 720); colorMode(HSB, 360, 100, 100, 100); rectMode(CENTER); smooth(); noStroke(); noLoop(); } void draw() { int ptnMax = 2; // make 2 patterns animation int frmMax = 24 * 3; // make 24fps x 3s animation image with every pattern float plotDiv = 0.002; float initDiv = 0.005; float baseHue = random(360.0); translate(width * 0.5, height * 0.5); for (int ptnCnt = 0; ptnCnt < ptnMax; ptnCnt++) { float noiseMult = random(5.0, 8.0); float plotMult = random(3.0, 5.0); baseHue += 120.0; noiseSeed(floor(baseHue)); // PVector[] p = {mutable plot point, immutable initial point}; ArrayList<PVector[]> pAry = new ArrayList<PVector[]>(); for (float xInit = -0.5; xInit <= 0.5; xInit += initDiv) { for (float yInit = -0.5; yInit <= 0.5; yInit += initDiv) { PVector[] p = {new PVector(xInit, yInit), new PVector(xInit, yInit)}; pAry.add(p); } } background(0.0, 0.0, 90.0, 100); for (int frmCnt = 0; frmCnt < frmMax; frmCnt++) { blendMode(DIFFERENCE); float frmRatio = easeInOutCubic(map(frmCnt, 0, frmMax, 0.0, 1.0)); float eSat = map(sin(PI * frmRatio), 0.0, 1.0, 40.0, 80.0); float eBri = map(sin(TWO_PI * frmRatio), -1.0, 1.0, 0.0, 10.0); float eSiz = map(frmRatio, 0.0, 1.0, 0.8, 0.0); int plotMax = floor(map(frmRatio, 0.0, 1.0, 5.0, 20.0)); // draw vector field for (int plotCnt = 0; plotCnt < plotMax; plotCnt++) { for (PVector[] p : pAry) { float xPlot = p[0].x; float yPlot = p[0].y; float xInit = p[1].x; float yInit = p[1].y; // make discontinuity value with floor float pNoise = noise( floor((xInit + yInit) * noiseMult), floor(xPlot * noiseMult), floor(yPlot * noiseMult) ); xPlot += plotDiv * cos(TWO_PI * pNoise * plotMult); yPlot += plotDiv * sin(TWO_PI * pNoise * plotMult); float eHue = baseHue + frmRatio * 60.0 + floor((xInit * yInit * 30.0) % 4.0) * 10.0; fill(eHue % 360.0, eSat, eBri, 100.0); ellipse(xPlot * width * 0.5, yPlot * height * 0.5, eSiz, eSiz); p[0].x = xPlot; p[0].y = yPlot; } } blendMode(BLEND); casing(); saveFrame("frames/" + String.format("%02d", ptnCnt) + String.format("%04d", frmCnt) + "00.png"); } // for still image of completed shape for (int i = 0; i < 12; i++) { saveFrame("frames/" + String.format("%02d", ptnCnt) + "9999" + String.format("%02d", i) + ".png"); } } // for Twitter thumnail image saveFrame("frames/00000000.png"); exit(); } /** * casing : draw fancy casing */ private void casing() { fill(0.0, 0.0, 0.0, 0.0); strokeWeight(42.0); stroke(0.0, 0.0, 0.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(40.0); stroke(0.0, 0.0, 100.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); noFill(); } /** * easeInOutCubic easing function. * @param _t 0.0 - 1.0 : linear value. * @return float 0.0 - 1.0 : eased value. */ private float easeInOutCubic(float _t) { _t *= 2.0; if (_t < 1.0) { return pow(_t, 3) / 2.0; } _t -= 2.0; return (pow(_t, 3) + 2.0) / 2.0; } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example image of this generative art.