My life in this tiny, tiny, creative coding world.
The creative coding living things.
It generates image files for animation that draw Vector Fields with the Perlin noise in angle calculation. This animation looks like some microbes through a microscope. It's so fun to watch! :D
This animation work was derived from the 'Blood of the Sun'.
This code is written in the 'Processing' and it does not display any images on the screen but generates image files for animation. You can make an animation with these files.
The 'Processing' code example.
Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
/** * The Story Of My Life. * * @author @deconbatch * @version 0.1 * Processing 3.2.1 * created 2019.07.21 * an animation of Vector Field with perlin noise in angle. */ void setup() { size(720, 720); colorMode(HSB, 360, 100, 100, 100); smooth(); noLoop(); } void draw() { float baseHue = random(360.0); translate(-width*1.0, -height*1.0); // draw 24fps x 12s animation frames for (int i = 0; i < 24 * 12; i++) { background(0.0, 0.0, 90.0, 100); drawVectorField(baseHue, 3.0, i); // draw microscope strokeWeight(200.0); fill(0.0, 0.0, 0.0, 0.0); stroke((baseHue + 90.0) % 360.0, 90.0, 20.0, 100.0); ellipse(width * 1.5, height * 1.5, width + 200.0, height + 200.0); saveFrame("frames/" + String.format("%05d", i) + ".png"); } exit(); } /** * drawVectorField * @param _baseHue : vector field color. * @param _noiseStep : noise parameter multiple value. * @param _plotStart : start point of drawing. */ private void drawVectorField(float _baseHue, float _noiseStep, int _plotStart) { // shape float plotDiv = 0.015; float initDiv = 0.05; int plotLen = 15; // color float baseSiz = 3.0; float radiusMax = 0.3; noFill(); for (float radius = initDiv; radius <= radiusMax; radius += initDiv) { float radianDiv = map(radius, initDiv, radiusMax, 20.0, 2.0) * initDiv * PI; for (float radian = 0.0; radian < TWO_PI; radian += radianDiv) { // initial points makes circle shape float xInit = radius * cos(radian + radius) + 1.0; float yInit = radius * sin(radian + radius) + 1.0; int sparse = floor((xInit + yInit) * 100.0) % 4; // make 0, 1, 2, 3 with initial point // draw vector field float xPoint = xInit; float yPoint = yInit; float rPoint = 0.0; float sHue = (_baseHue + map(noise((xInit - yInit) * 10.0), 0.0, 1.0, 0.0, 180.0)) % 360.0; float sSat = map(noise((xInit + yInit) * 10.0), 0.0, 1.0, 40.0, 80.0); float sBri = map(noise(xInit * yInit * 10.0), 0.0, 1.0, 20.0, 80.0); float sAlp = 100.0; strokeWeight(0.1 + 2.0 * noise(radius + radian)); stroke(sHue, sSat, sBri, sAlp); beginShape(); for (int plotCnt = 0; plotCnt < _plotStart + plotLen; ++plotCnt) { // vector field calculation float xPrev = xPoint; float yPrev = yPoint; float rPrev = rPoint; rPoint += map(noise(xPrev * _noiseStep, yPrev * _noiseStep), 0.0, 1.0, -1.0, 1.0); xPoint += plotDiv * cos(TWO_PI * rPoint); yPoint += plotDiv * sin(TWO_PI * rPoint); if (plotCnt > _plotStart) { float pRatio = map(plotCnt, _plotStart, _plotStart + plotLen, 0.0, 1.0); float pSiz = baseSiz * sin(PI * pRatio); ellipse(xPoint * width * 1.5, yPoint * height * 1.5, pSiz, pSiz); curveVertex(xPoint * width * 1.5, yPoint * height * 1.5); } } endShape(); } } } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images.