A generative artwork using the Vector Field method
Symmetrical Vector Field creates impressive generative art.
This is the generative art made with the Vector Field method. The code is written in the 'Processing'.
This is yet another implementation of Vector Field written by GenerateMe.
Drawing vector field
https://generateme.wordpress.com/2016/04/24/drawing-vector-field/
It was so impressive when I drew vector fields symmetrically. I added some randomness to distort the symmetrically shape a little.
And this code creates three different looks images controlled by variable 'imgCnt'.
The 'Processing' code example.
This code does not display any images on the screen but generates image files.
Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
/** * Devil's Haircut. * draw 3 custom noise vector field images each different color. * reference : https://generateme.wordpress.com/2016/04/24/drawing-vector-field/ * * @author @deconbatch * @version 0.1 * Processing 3.2.1 * 2019.03.01 */ void setup() { size(980, 980); colorMode(HSB, 360, 100, 100, 100); smooth(); noStroke(); noLoop(); } void draw() { int plotCntMax = 750; float plotDiv = 0.0005; float baseHue = random(360.0); for (int imgCnt = 1; imgCnt <= 3; ++imgCnt) { // shape parameters float paramA = random(1.0, 1.5); float paramB = random(3.5, 4.5); float plotMult = random(3.0, 6.0); float initDiv = random(0.015, 0.025); float baseSiz = initDiv * initDiv * 5000.0; float baseBri = (1.7 - initDiv * initDiv * 1000) * 100; baseHue += 120.0; // 120 hue difference each image background(baseHue, 100.0, 10.0, 100); blendMode(SCREEN); pushMatrix(); translate(width * 0.5, height * 0.5); rotate(HALF_PI * 0.5); translate(-width * 0.5 - 40.0, -height * 0.5 - 40.0); // draw vector field for (float xInit = 0.18; xInit <= 0.82; xInit += initDiv) { for (float yInit = 0.18; yInit <= 0.82; yInit += initDiv) { // distort a little float xPoint = xInit + map(random(1.0), 0.0, 1.0, -0.1, 0.1) * initDiv; float yPoint = yInit + map(random(1.0), 0.0, 1.0, -0.1, 0.1) * initDiv; for (int plotCnt = 0; plotCnt < plotCntMax; ++plotCnt) { float plotRatio = map(plotCnt, 0, plotCntMax, 0.0, 1.0); float eHue = baseHue + plotRatio * 60.0 + floor(((xInit * yInit) * 10000.0) % 4.0) * 15.0;; float eSat = map(sin(PI * plotRatio), 0.0, 1.0, 70.0, 40.0); float eBri = baseBri * (1.0 - sin(PI * plotRatio)); float eSiz = baseSiz * sin(PI * plotRatio); float xPrev = xPoint; float yPrev = yPoint; xPoint += plotDiv * pow(cos(TWO_PI * customNoise(xPrev * paramA, yPrev * paramB) * plotMult), imgCnt); yPoint += plotDiv * pow(cos(TWO_PI * customNoise(yPrev * paramA, xPrev * paramB) * plotMult), imgCnt); fill(eHue % 360.0, eSat, eBri, 100.0); ellipse(xPoint * width, yPoint * height, eSiz, eSiz); } } } popMatrix(); casing(); saveFrame("frames/" + String.format("%04d", imgCnt) + ".png"); } exit(); } /** * casing : draw fancy casing */ private void casing() { blendMode(BLEND); fill(0.0, 0.0, 0.0, 0.0); strokeWeight(60.0); stroke(0.0, 0.0, 0.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(50.0); stroke(0.0, 0.0, 100.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); noFill(); } /** * customNoise : returns almost random but interesting value */ float customNoise(float _x, float _y) { return pow(sin(_x), 3) * cos(pow(_y, 2)); } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images of this generative art.