The creative coding is out of my control.
Description of this creative coding animation that I can't understand.
It's a creative coding animation written in 'Processing' programming language.
When I was playing around with Vector Field written by GenerateMe.
Drawing vector field | GenerateMe
https://generateme.wordpress.com/2016/04/24/drawing-vector-field/
I found some formula that makes a square shape. It's interesting but I can't understand why (as always). I don't know why it makes shapes like this, but I can use it. And I made an animation to draw many different square shapes.
The 'Processing' example code.
This code does not display any images on screen but generates image files in frames directory. You can make an animation with these files.
Please feel free to use this example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
/** * Piece in the Shape of a Square. * * @author @deconbatch * @version 0.1 * Processing 3.2.1 * created 2019.02.03 * updated 2019.09.01 : makes checker pattern in color */ void setup() { size(720, 720); colorMode(HSB, 360.0, 100.0, 100.0, 100.0); smooth(); noLoop(); } void draw() { int lastFrameCnt = 24; int frameMax = 24 * 6; float baseHue = random(360.0); for (int frameCnt = 1; frameCnt < frameMax; ++frameCnt) { background(0.0, 0.0, 90.0, 100); noFill(); strokeWeight(1.0); float easeRatio = easeInOutCubic(map(frameCnt, 0, frameMax, 0.0, 1.0)); int plotMax = floor(10000 * easeRatio); drawVectorfield( baseHue, 5.0, plotMax, 0.004 ); drawVectorfield( baseHue + 30.0, 20.0, plotMax, 0.002 ); casing((baseHue + 0.0) % 360.0); saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); } // to show the last frame in long time for (int frameCnt = frameMax; frameCnt < frameMax + lastFrameCnt; ++frameCnt) { saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); } // for twitter thumbnail saveFrame("frames/0000.png"); exit(); } /** * drawVectorfield : draw vector field * @param _baseHue : square color. * @param _alpha : square alpha. * @param _plotMax : how many times to draw stroke. * @param _plotScale : vector field step. */ private void drawVectorfield(float _baseHue, float _alpha, int _plotMax, float _plotScale) { int squareCnt = 0; for (float xInit = 0.15; xInit <= 0.9; xInit += 0.05) { for (float yInit = 0.15; yInit <= 0.9; yInit += 0.05) { float xPrev = 0.0; float yPrev = 0.0; // using noise() as an array of random float xCurr = xInit + map(noise(xInit * 3.0, yInit * 3.0), 0.0, 1.0, -0.03, 0.03); float yCurr = yInit + map(noise(xInit * 7.0, yInit * 7.0), 0.0, 1.0, -0.03, 0.03); float hueApply = _baseHue + noise(xInit, yInit) * 60.0; if (squareCnt % 2 == 0) { hueApply += 30.0; } squareCnt++; for (int plotCnt = 0; plotCnt < _plotMax; ++plotCnt) { // I don't know why this formula makes square shape... xPrev += 0.25 * sin(TWO_PI * xCurr * 10.0); yPrev += 0.25 * sin(TWO_PI * yCurr * 10.0); xCurr += _plotScale * cos(TWO_PI * xPrev * 10.0); yCurr += _plotScale * cos(TWO_PI * yPrev * 10.0); stroke( hueApply % 360.0, map(plotCnt, 0, _plotMax, 80.0, 30.0), map(plotCnt, 0, _plotMax, 30.0, 60.0), _alpha ); point(xCurr * width, yCurr * height); } } } } /** * casing : draw fancy casing * @param _baseHue : casing color. */ private void casing(float _baseHue) { fill(0.0, 0.0, 0.0, 0.0); strokeWeight(54.0); stroke((_baseHue + 30.0) % 360.0, 80.0, 20.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(50.0); stroke(0.0, 0.0, 100.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); noFill(); } /** * easeInOutCubic easing function. * @param _t 0.0 - 1.0 : linear value. * @return float 0.0 - 1.0 : eased value. */ private float easeInOutCubic(float _t) { _t *= 2.0; if (_t < 1.0) { return pow(_t, 3) / 2.0; } _t -= 2.0; return (pow(_t, 3) + 2.0) / 2.0; } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */