The simple creative coding animation with a sine curve
The animation with my favorite sine curve.
It's a creative coding work made with the 'Processing'.
I made a cyclic animation with easing calculation. And it's yet another production with playing around the sine curve.
Related production.
Fading Like a Flower.
This code does not display any images on the screen but generates image files for animation. You can make an animation with these files.
The 'Processing' example code.
Please feel free to use this example code of the 'Processing' under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
// Listening Wind. // @author @deconbatch // @version 0.1 // Processing 3.2.1 // 2019.01.05 void setup() { size(720, 720); colorMode(HSB, 360, 100, 100, 100); rectMode(CENTER); smooth(); noStroke(); noLoop(); } void draw() { int frameCntMax = 24 * 6; int lineCntMax = floor(random(5.0, 8.0)); float baseWidth = width * random(0.12, 0.18) / lineCntMax; float baseHeight = width * 0.35; float baseHue = random(360); float cRadianDiv = PI * 0.001; translate(width / 2, height / 2); for (int frameCnt = 0; frameCnt < frameCntMax; ++frameCnt) { background(0.0, 0.0, 90.0, 100.0); for (int lineCnt = 0; lineCnt < lineCntMax; ++lineCnt) { // shift start frame of easing with each line float frameRatio = map(frameCnt, 0, frameCntMax, 0.0, 1.0); float easingRatio = easeInOutCosine((frameRatio + lineCnt * 1.0 / lineCntMax) % 1.0); float lineRadian = lineCnt * TWO_PI / lineCntMax; float lineWidth = constrain(sin(lineCnt * PI / (lineCntMax - 1)), 0.0, 1.0); for (float cRadian = 0.0; cRadian < TWO_PI; cRadian += cRadianDiv) { float cPers = constrain((1.0 + sin(cRadian + TWO_PI * frameRatio + HALF_PI + lineRadian)) * 0.5, 0.0, 1.0); float cSiz = (cPers + 0.1) * 1.5 * (2.0 + lineWidth); float cHue = baseHue + sin(TWO_PI * (easingRatio + lineCnt * 1.0 / lineCntMax)) * 15.0 + 360.0; float cSat = map(cPers, 0.0, 1.0, 80.0, 30.0); float cBri = map(cPers, 0.0, 1.0, 60.0, 90.0); float cAlp = map(cPers, 0.0, 1.0, 0.0, 50.0); float cX = sin(cRadian * 3.0) * cos(cRadian) * baseWidth + (lineCnt - (lineCntMax - 1) / 2.0) * baseWidth * 4.0; float cY = sin(cRadian + TWO_PI * easingRatio + lineRadian) * baseHeight; fill(cHue % 360.0, cSat, cBri, cAlp); ellipse(cX, cY, cSiz, cSiz); ellipse(cY, cX, cSiz, cSiz); } } casing(baseHue); saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); } exit(); } /** * easeInOutCubic easing function. * @param t 0.0 - 1.0 : linear value. * @return float 0.0 - 1.0 : eased value. */ private float easeInOutCosine(float t) { return 0.5 - cos(PI * t) * 0.5; } /** * casing : draw fancy casing * @param hueBase : casing color. */ private void casing(float baseHue) { fill(0.0, 0.0, 0.0, 0.0); strokeWeight(40.0); stroke(baseHue, 100.0, 10.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(30.0); stroke(0.0, 0.0, 90.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); } /* Copyright (C) 2019- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images.