Creative coding animation casts a warm light.
The morphing shadow picture.
It's a creative coding animation made with the 'Processing' on Java programming language.
I used the morphing method in 'Morph the Cat'. And I made the animation of shadow pictures feeling.
You can make yet other morphing works by changing 'morphCalc()' parameters. This code does not display any images on the screen but generates image files for animation. You can make an animation with these files.
The 'Processing' code example.
Please feel free to use this example code of 'Processing' under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
// Love Light. // @author @deconbatch // @version 0.1 // Processing 3.2.1 // 2018.12.08 void setup() { size(560, 560); colorMode(HSB, 360, 100, 100, 100); blendMode(SCREEN); smooth(); noLoop(); noStroke(); } void draw() { int frameCntMax = 24 * 3; float radius = width * 0.35; float baseHue = random(360.0); translate(width / 2.0, height / 2.0); rotate(random(TWO_PI)); for (int frameCnt = 0; frameCnt <= frameCntMax; ++frameCnt) { background(0.0, 0.0, 0.0, 100.0); float frameRatio = easeInOutCubic(map(frameCnt, 0, frameCntMax, 1.0, 0.0)); for (float lineNo = 0.25; lineNo <= 2; lineNo += 0.25) { float radianLine = TWO_PI * noise(lineNo); float multFrom = 2; float multTo = floor(noise(lineNo * 10.0) * 3.0 + 1.0) * 2.0; for (float dotCnt = 0.0; dotCnt < 1.0; dotCnt += 0.001) { float radianDotCnt = TWO_PI * dotCnt; float radianShape = radianDotCnt * lineNo + radianLine; float applySiz = morphCalc( abs(sin((radianShape) * multFrom) * 2.0) * 25, abs(sin((radianShape) * multTo) * 2.0) * 25, frameRatio ); float applyHue = morphCalc( baseHue + dotCnt * 60.0 + lineNo * 360.0, baseHue + dotCnt * 30.0 + lineNo * 180.0, frameRatio ); float applySat = morphCalc( map(sin(radianDotCnt + HALF_PI * 0.5), -1.0, 1.0, 60.0, 20.0), map(sin(radianDotCnt + HALF_PI * 0.5), -1.0, 1.0, 10.0, 50.0), frameRatio ); float applyBri = morphCalc( 4, 6, frameRatio ); float applyX = cos(radianDotCnt) * radius * lineNo; float applyY = sin(radianDotCnt) * radius * lineNo; fill(applyHue % 360.0, applySat, applyBri, 100.0); ellipse(applyX, applyY, applySiz, applySiz); } } // for round trip animation saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); saveFrame("frames/" + String.format("%04d", frameCntMax * 2 - frameCnt) + ".png"); } exit(); } /** * morphCalc morphing calculate function. * @param from any value : from shape value. * @param to any value : to shape value. * @param morphRatio 0.0 - 1.0 : morphing ratio from 1.0 to 0.0. * @return float any value : morphing shape value. */ private float morphCalc(float from, float to, float morphRatio) { return from * morphRatio + to * (1.0 - morphRatio); } /** * easeInOutCubic easing function. * @param t 0.0 - 1.0 : linear value. * @return float 0.0 - 1.0 : eased value. */ private float easeInOutCubic(float t) { t *= 2.0; if (t < 1.0) { return pow(t, 3) / 2.0; } t -= 2.0; return (pow(t, 3) + 2.0) / 2.0; } /* Copyright (C) 2018- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images.