Digital art of dancing strange attractors
An animation with the Gumowski Mira Attractors
It's a digital art animation of dancing strange attractors of the creative coding with the 'Processing'. I used the Gumowski Mira Attractors to calculate the orbits of the points.
In terms of decoration, I tried to make an effect like lights in thick fog by using multiple 'blendMode()'.
Related production : Lets Dance.
This code does not display any images on the screen but generates image files for animation. You can make an animation with these files.
The 'Processing' code example.
Please feel free to use this code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
// Fools Rush In. // @author @deconbatch // @version 0.1 // Processing 3.2.1 // 2018.12.29 void setup() { size(720, 720); colorMode(HSB, 360, 100, 100, 100); smooth(); noLoop(); } void draw() { int frameCntMax = 24 * 6; float baseHue = random(360); GumowskiMira gm = new GumowskiMira(baseHue); translate(width / 2, height / 2); for (int frameCnt = 0; frameCnt < frameCntMax; ++frameCnt) { float frameRatio = map(frameCnt, 0, frameCntMax, 0.0, 1.0); background(baseHue, 100.0, 25.0, 100.0); pushMatrix(); translate(-240, 0); gm.draw(frameRatio); popMatrix(); casing(baseHue); saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); } exit(); } /** * GumowskiMira calculate and draw points in style of Gumowski-Miradraw attractor. * @param baseHue 0.0 - 360.0 : draw points color. */ private class GumowskiMira { // Gumowski-Mira parameters float pA; float pB; float pM; // original parameter, some catalyst float pC; // just a color float baseHue; float initX; float initY; GumowskiMira(float baseHue) { this.baseHue = baseHue; float pAmin = 0.0; float pAmax = 0.1; float pBmin = 0.00; float pBmax = 0.05; float pMmin = 0.01; float pMmax = 0.05; float pCmin = 0.001; float pCmax = 0.003; pA = -random(pAmin, pAmax); pB = -random(pBmin, pBmax); pM = -random(pMmin, pMmax); pC = random(pCmin, pCmax); initX = random(-0.5, 0.5); initY = random(-0.5, 0.5); } private void draw(float frameRatio) { noStroke(); int idxTimeMax = 9; int phaseCntMax = 80; float pSizeMax = width * 0.4; float pSizeMin = width * 0.05; float catalystDiv = map(frameRatio, 0.0, 1.0, 0.0, TWO_PI); // TWO_PI -> it loops. float shapeRate = 1.0 - abs(map(frameRatio, 0.0, 1.0, -1.0, 1.0)); // 0.0 -> 1.0 -> 0.0 for (int phaseCnt = 0; phaseCnt < phaseCntMax; ++phaseCnt) { catalystDiv += PI * pC; float prevX = initX; float prevY = initY; float prevC = 0.0; for (int idxTime = 0; idxTime < idxTimeMax; ++idxTime) { // in style of Gumowski-Mira attractor float pX = (prevY + pA * (1 - pB * prevY * prevY) * prevY + calcFunc(prevX)) * map(sin(prevC), -1.0, 1.0, 0.95, 1.053); float pY = (-prevX + calcFunc(pX)) * map(sin(prevC), -1.0, 1.0, 0.95, 1.053); float pC = prevC + catalystDiv; float pSiz = pSizeMin * (0.2 + shapeRate); float pSat = map(pSiz, 0.0, pSizeMin, 0.0, 60.0); float pBri = map(pSiz, 0.0, pSizeMin, 100.0, 90.0); float pHue = baseHue + map(phaseCnt, 0, phaseCntMax, 0.0, 30.0) - map(idxTime, 0, idxTimeMax, 0.0, 30.0); float pAlp = map(pSiz, 0.0, pSizeMax, 100.0, 0.0); blendMode(BLEND); fill( pHue % 360, pSat, pBri, pAlp ); ellipse( pX * width * 0.13, pY * height * 0.13, pSiz, pSiz ); pSiz = map(phaseCnt, 0, phaseCntMax, pSizeMin, pSizeMax); pSat = map(pSiz, 0.0, pSizeMax, 40.0, 100.0); pBri = map(pSiz, 0.0, pSizeMax, 5.0, 0.0); blendMode(SCREEN); fill( pHue % 360, pSat, pBri, 100.0 ); ellipse( pX * width * 0.13, pY * height * 0.13, pSiz, pSiz ); prevX = pX; prevY = pY; prevC = pC; } } } /** * main equation of Gumowski-Mira attractor. * @param x : just an input value of equation. */ private float calcFunc(float x) { return pM * x + 2 + (1 - pM) * x * x / (1 + x * x); } } /** * backdrop draw backdrop. * @param baseHue 0.0 - 360.0 : backdrop color. */ private void backdrop(float baseHue) { noFill(); strokeWeight(10.0); int radiusMin = 30; int radiusMax = ceil(width * 1.5); for (int radius = radiusMin; radius < radiusMax; radius += 5) { stroke( (baseHue + 30.0) % 360.0, 40, map(radius, radiusMin, radiusMax, 0.0, 20.0), 100 ); ellipse(240.0, 0.0, radius, radius); } } /** * easeInOutCubic easing function. * @param t 0.0 - 1.0 : linear value. * @return float 0.0 - 1.0 : eased value. */ private float easeInOutCubic(float t) { t *= 2.0; if (t < 1.0) { return pow(t, 3) / 2.0; } t -= 2.0; return (pow(t, 3) + 2.0) / 2.0; } /** * casing : draw fancy casing * @param hueBase : casing color. */ private void casing(float baseHue) { blendMode(BLEND); rectMode(CENTER); fill(0.0, 0.0, 0.0, 0.0); strokeWeight(40.0); stroke(baseHue, 100.0, 10.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(30.0); stroke(0.0, 0.0, 80.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); } /* Copyright (C) 2018- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */