I love this feeling of the stroke of a pen.
Description of this generative artwork.
It's a generative artwork made with the 'Processing' (Java programming language).
It was made with the same idea of Let's Twist Again. It's a kind of complex Lissajous figure I think. It looks good in still image but not in animation.
I love this feeling of the stroke of a pen.
The 'Processing' code example.
Please feel free to use this example code under the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
// Let Me Roll It. // @author @deconbatch // @version 0.1 // Processing 3.2.1 // 2018.10.08 void setup() { size(980, 980); colorMode(HSB, 360, 100, 100, 100); blendMode(SUBTRACT); rectMode(CENTER); smooth(); noLoop(); noStroke(); } void draw() { int frameCntMax = 3; // create 3 images float baseHue = random(360); translate(width / 2, height / 2); for (int frameCnt = 1; frameCnt <= frameCntMax; ++frameCnt) { float pA = random(0.001, 0.01); float pB = random(0.001, 0.01); float pC = pB * random(0.2, 0.8); float divT = random(0.1, 0.8); float divA = random(0.00001, 0.0001) / divT; int densityMax = 6000; int lineCntMax = floor(divT * 100); baseHue += 120.0; background((baseHue + 150) % 360, 2, 95, 100); pushMatrix(); rotate(random(PI)); for (int lineCnt = 0; lineCnt < lineCntMax; ++lineCnt) { float prevX = 0.0; float prevY = 0.0; float pTime = 0.0; pA += divA; for (int density = 0; density < densityMax; ++density) { // calculate the shape float x = sin(pA * prevX + pB * pTime) * cos(pA * pTime); float y = cos(pA * prevY + pC * pTime) * sin(pA * pTime); float densityRatio = map(density % 1000, 0, 999, 0.0, 1.0); float size = densityRatio * 5.0; fill( (baseHue + densityRatio * 90.0) % 360, map(densityRatio, 0.0, 1.0, 50.0, 0.0), map(densityRatio, 0.0, 1.0, 10.0, 0.0), 100 ); ellipse( x * width * 0.4, y * height * 0.4, size, size ); prevX = x; prevY = y; pTime += divT; } } popMatrix(); casing(baseHue); saveFrame("frames/" + String.format("%04d", frameCnt) + ".png"); } exit(); } void casing(float baseHue) { fill(0.0, 0.0, 0.0, 0.0); strokeWeight(40.0); stroke(baseHue % 360.0, 30.0, 95.0, 100.0); rect(0.0, 0.0, width, height); strokeWeight(30.0); stroke(0.0, 0.0, 90.0, 100.0); rect(0.0, 0.0, width, height); noStroke(); } /* Copyright (C) 2018- deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images.