It's an animation of the curve made with the 'Processing'.
A clothoid curve animation code that I wrote by chance.
It is the creative coding animation work made with the 'Processing'.
It draws the grapevine curve. I got some curve shape by chance. I think it may be a clothoid curve. I grew this chance to a grapevine.
Related article in Japanese.
Garland for R.:Processing 2D アニメーション作例
The 'Processing' code example.
Please feel free to use this example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
// Heard It Through The Grapevine. // Processing 3.2.1 // 2018.05.06 // 20fps x 6s PImage imgBackdrop; float baseHue; float baseDensity; void setup() { size(720, 720); colorMode(HSB, 360, 100, 100, 100); noFill(); smooth(); noStroke(); imgBackdrop = null; baseHue = random(360); baseDensity = random(0.3, 3.0) * 0.001; // bigger == high density } void draw() { background(0.0, 0.0, 90.0, 100.0); translate(width / 2.0, height / 2.0); // backdrop image, 5 plants if (frameCount == 1) { for (int plant = 0; plant < 5; ++plant) { rotate(2.0 * PI / 5.0); drawVine( true, 10000, 2.0 + 1.5 * plant, 10.0, 1000.0, // no rotation baseDensity * 0.5, 0.0 ); } imgBackdrop = get(); } else { // energy saving image(imgBackdrop, -width / 2.0, -height / 2.0); } // vine, 3 plants for (int plant = 0; plant < 3; ++plant) { rotate(2.0 * PI / 3.0); drawVine( false, 50000 + floor(100 + 0.5 / baseDensity) * frameCount, 0.6 + 0.4 * plant, 2.0, 8.0, baseDensity, baseHue + 30.0 * plant ); } saveFrame("frames/####.png"); if (frameCount >= 20 * 6.0) { exit(); } } void drawVine( boolean backdrop, // is this a backdrop image? int lenVineMax, // length of vine float breakVine, // length of vine branch float widVine, // width of vine float rotateVine, // rotation of vine, small == fast float applyDensity, // vine branch density, bigger == high density float hueVine // hue value of vine ) { float angle = 0; pushMatrix(); for (int lenVine = 0; lenVine < lenVineMax; lenVine += 1) { float applyHue = backdrop ? 0.0 : (map(lenVine, 0, lenVineMax, hueVine, hueVine + 30.0)) % 360; float applySat = backdrop ? 0.0 : map(lenVine, 0, lenVineMax, 0.0, 40.0); float applyBri = backdrop ? 93.0 : map(lenVine, 0, lenVineMax, 90.0, 40.0); float applyAlp = backdrop ? 100.0 : map(lenVine, 0, lenVineMax, 100.0, 80.0); float applySiz = widVine - abs(map(lenVine, 0, lenVineMax, -widVine * 0.8, widVine * 0.8)); translate( breakVine * cos(PI * lenVine / lenVineMax / rotateVine), breakVine * sin(PI * lenVine / lenVineMax / rotateVine) ); rotate(PI * angle); angle += applyDensity; fill(applyHue, applySat, applyBri, applyAlp); ellipse(0, 0, applySiz, applySiz); } popMatrix(); } /* Copyright (C) 2018 deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */
Yet another example images.