Too many lines and blobs make me dizzy.
Description of this creative coding artwork.
It's a creative coding animation made with the 'Processing' programming language.
I improved the background animation in Zundoko Kiyoshi. It draws lines and blobs on XYZ axes. These too many lines and blobs make me dizzy and I like it.
Code examples in the 'Processing (Java)'.
Please feel free to use this example code under the terms of the GPL. To see other works based on my code is my pleasure. And my honor.
// Too Much Information. // Processing 3.2.1 // 2018.03.04 /* laser X ---------------------------------------------------------------- */ class LaserX { float lineX, lineY, lineZ; float lineHue; float divX, divXSpeed; int pauseCnt, pauseCntMax; LaserX() { initialize(); } void drawLaser() { ++pauseCnt; if (pauseCnt < pauseCntMax) { return; } if (abs(lineX) > 5000) { initialize(); } divX += divX * divXSpeed; lineX += divX; translate(lineX, lineY, lineZ); strokeWeight(0.5); stroke( lineHue, 20, 10000 / (abs(lineX) + 200), 100 ); line(-3000, 0, 0, 3000, 0, 0); noStroke(); for (int i = -30; i <= 30; ++i) { float normalize = map(abs(i), 0, 30, 0.0, 1.0); translate(2.0, 0.0, 0.0); fill( lineHue, 80, 10 - normalize * 5, 100 ); ellipse( 0.0, 0.0, 20.0 + normalize * 60, 20.0 - normalize * 16 ); } translate(-lineX - 122, -lineY, -lineZ); // reset } void initialize() { if (random(10) < 5) { divX = -1.0; } else { divX = 1.0; } lineX = -random(1000, 4900) * divX; lineY = random(-250, 250); lineY += 100 * lineY / (abs(lineY) + 1); // about -100 to -350 or 100 to 350 lineZ = random(-2000, -300); divXSpeed = random(0.001, 0.01); lineHue = random(0.0, 360.0); pauseCnt = 0; pauseCntMax = ceil(random(300)); } } /* laser Y ---------------------------------------------------------------- */ class LaserY { float lineX, lineY, lineZ; float lineHue; float divY, divYSpeed; int pauseCnt, pauseCntMax; LaserY() { initialize(); } void drawLaser() { ++pauseCnt; if (pauseCnt < pauseCntMax) { return; } if (abs(lineY) > 2000) { initialize(); } divY += divY * divYSpeed; lineY += divY; translate(lineX, lineY, lineZ); strokeWeight(0.5); stroke( lineHue, 20, 5000 / (abs(lineY) + 100), 100 ); line(0, -3000, 0, 0, 3000, 0); noStroke(); for (int i = -30; i <= 30; ++i) { float normalize = map(abs(i), 0, 30, 0.0, 1.0); translate(0.0, 2.0, 0.0); fill( lineHue, 80, 15 - normalize * 10, 100 ); ellipse( 0.0, 0.0, 20.0 - normalize * 16, 20.0 + normalize * 60 ); } translate(-lineX, -lineY - 122, -lineZ); // reset } void initialize() { if (random(10) < 5) { divY = -1.0; } else { divY = 1.0; } lineX = random(-350, 350); lineX += 200 * lineX / (abs(lineX) + 1); // about -200 to -550 or 100 to 550 lineY = -random(800, 1900) * divY; lineZ = random(-2000, -300); divYSpeed = random(0.001, 0.01); lineHue = random(0.0, 360.0); pauseCnt = 0; pauseCntMax = ceil(random(150)); } } /* laser Z ---------------------------------------------------------------- */ class LaserZ { float lineX, lineY, lineZ; float lineHue; float divZ, divZSpeed; int pauseCnt, pauseCntMax; LaserZ() { initialize(); } void drawLaser() { ++pauseCnt; if (pauseCnt < pauseCntMax) { return; } if (abs(lineZ) > 5000) { initialize(); } divZ += divZ * divZSpeed; lineZ += divZ; translate(lineX, lineY, lineZ); strokeWeight(0.2); noFill(); stroke( lineHue, 20, 6000 / (abs(lineZ + 200) + 200), 100 ); line(0, 0, -5000, 0, 0, 5000); noStroke(); for (int i = -50; i <= 50; ++i) { float normalize = map(abs(i), 0, 50, 0.0, 1.0); translate(0.0, 0.0, 2.0); fill( lineHue, 80, 10 - normalize * 5, 100 ); ellipse( 0.0, 0.0, 15.0 - normalize * 10, 15.0 - normalize * 10 ); } translate(-lineX, -lineY, -lineZ - 202); // reset } void initialize() { if (random(10) < 5) { divZ = -1.0; } else { divZ = 1.0; } lineX = random(-400, 400); lineY = random(-150, 150); lineZ = -random(1000, 4900) * divZ; divZSpeed = random(0.001, 0.01); lineHue = random(0.0, 360.0); pauseCnt = 0; pauseCntMax = ceil(random(90)); } } /* ---------------------------------------------------------------------- */ LaserX lx[]; LaserY ly[]; LaserZ lz[]; int laserCnt; float angleX, angleY, angleZ; void setup() { size(900, 556, P3D); colorMode(HSB, 360, 100, 100, 100); blendMode(SCREEN); hint(DISABLE_DEPTH_TEST); smooth(8); laserCnt = 1000; lx = new LaserX[laserCnt]; ly = new LaserY[laserCnt]; lz = new LaserZ[laserCnt]; for (int i = 0; i < laserCnt; ++i) { lx[i] = new LaserX(); ly[i] = new LaserY(); lz[i] = new LaserZ(); } angleX = random(-10, 10); angleY = random(-10, 10); angleZ = random(-30, 30); } void draw() { background(0, 0, 0, 100); lightFalloff( 1.0, 0.00005, 0.000002 ); pointLight( 0, 0, 100, 0, 0, 100 ); camera( 0, 0, 80, 0, 0, 0, 0, 1, 0 ); rotateX(radians(angleX)); rotateY(radians(angleY)); rotateZ(radians(angleZ)); for (int i = 0; i < laserCnt; ++i) { lx[i].drawLaser(); ly[i].drawLaser(); lz[i].drawLaser(); } /* saveFrame("frames/####.png"); if (frameCount > 30 * 30) { exit (); } */ } /* Copyright (C) 2018 deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */