Creative coding trick on the chess board.
Snapshot.
An example animation.
About this creative coding.
It's a creative coding animation made with the 'Processing'.
It just draws waveforms lengthwise and breadthwise in the chess board. It does not draw the waves in each box. Chessboard background is my magic wand in this work. ;)
It's an applied version of Interstellar Overdrive.
The 'Processing' code example.
Please feel free to use this codeunder the terms of the GPL.
To see other works based on my code is my pleasure. And my honor.
// Sounds From the Street. // Processing 3.2.1 // created:2018.03.11 // updated:2019.05.01 // line -> ellipse int waveCnt; int frmCntMax; float seedWaveInit; float seedShape[]; void setup() { size(720, 720); colorMode(HSB, 360.0, 100.0, 100.0, 100.0); smooth(); waveCnt = 6; frmCntMax = 24 * 9; seedWaveInit = random(100); seedShape = new float[waveCnt]; for (int i = 0; i < waveCnt; ++i) { seedShape[i] = random(0.0005, 0.05); } } void draw() { float sideLong = width / (waveCnt - 1); // background, chess board background(0, 0, 90, 100); noStroke(); for (int x = 0; x <= width; x += sideLong) { for (int y = 0; y <= height; y += sideLong) { if ((x + y) % (sideLong * 2) == 0) { fill(0, 0, 90, 100); } else { fill(0, 0, 10, 100); } rect(x, y, 180, 180); } } // draw waves seedWaveInit += 0.0004; // wave roll speed float seedWave = seedWaveInit; int lineIndex = 0; for (int x = 0; x <= width; x += sideLong) { float lastX = x; float lastY = -10; // out of screen for (int y = 0; y < height; ++y) { float currentY = y; for (int weightCnt = 1; weightCnt <= 12; ++weightCnt) { float currentX = x + customNoise(seedWave) * weightCnt * 6.0; fill(0, 0, 90, 100); ellipse(currentX, currentY, 2.0, 2.0); fill(0, 0, 10, 100); ellipse(width - currentY, currentX, 2.0, 2.0); lastX = currentX; } lastY = currentY; seedWave += seedShape[lineIndex]; // wave shape } ++lineIndex; } saveFrame("frames/####.png"); if (frameCount > frmCntMax) { exit (); } } float customNoise(float value) { // from -1 to 1 return pow(sin(value), 3) * cos(pow(value, 2)); } /* Copyright (C) 2018 deconbatch This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see <http://www.gnu.org/licenses/> */